あはんてい
当たり判定
1. collision detection; CDComputing
2. Collision detectionCollision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics. In addition to determining whether two objects have collided, collision detection systems may also calculate time of impact (TOI), and report a contact manifold (the set of intersecting points).
Read “Collision detection” on English Wikipedia
Read “当たり判定” on Japanese Wikipedia
Read “Collision detection” on DBpedia
Read “Collision detection” on English Wikipedia
Read “当たり判定” on Japanese Wikipedia
Read “Collision detection” on DBpedia
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