異方性フィルタリング
1. Anisotropic filteringIn 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal .
Read “Anisotropic filtering” on English Wikipedia
Read “異方性フィルタリング” on Japanese Wikipedia
Read “Anisotropic filtering” on DBpedia
Read “Anisotropic filtering” on English Wikipedia
Read “異方性フィルタリング” on Japanese Wikipedia
Read “Anisotropic filtering” on DBpedia
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