Words — 52 found
かばて
庇い手
1. rule allowing the clear winner of a bout to touch down first to avoid injurySumo
かばい手 【かばいて】
1. possible winner (in a horse race); third favoriteHorse racing
あみだ
阿弥陀くじ
1. ghostleg lottery; ladder lottery; lottery in which participants trace a line across a lattice pattern to determine the winnerUsually written using kana alone
阿弥陀籤 【あみだくじ】
阿弥陀籤: Rarely-used kanji form.
かうまの
勝ち馬に乗る
1. to side with the winner; to ride (someone's) coattails; to get on the bandwagonIdiomatic expression
勝馬に乗る 【かちうまにのる】
あみだ
阿弥陀
1. Amitabha (Buddha); AmidaBuddhism
2. ghostleg lottery; ladder lottery; lottery in which participants trace a line across a lattice pattern to determine the winnerUsually written using kana alone, Abbreviation, See also 阿弥陀籤 あみだくじ
3. wearing a hat pushed back on one's headUsually written using kana alone, Abbreviation, See also 阿弥陀被り あみだかぶり
4. Amida
阿彌陀 【あみだ】
阿彌陀: Out-dated kanji or kanji usage.
ぐんばいあ
軍配が上がる
1. to be indicated as the winner of a bout by the raising of the referee's fanSumo
2. to be declared the winnerIdiomatic expression
あたま
頭ハネ
1. atamahane; house rule specifying that in the event of two or more players declaring a win from a discarded tile, the winner is the player closest (in turn order) to the player who discarded the tileMahjong
頭はね 【あたまはね】、頭跳ね 【あたまはね】
1. red sea bream (i.e. the tai, Pagrus major)Colloquial
2. fish given to a tournament winner as congratulationsSumo, Food, cooking
さちが
差し違える
1. to misplace; to put in the wrong place
2. to make a mistake in deciding the winnerSumo
差違える 【さしちがえる】
む
あっち向いてホイ
1. look that way!; acchi muite hoi; game played after a round of rock-paper-scissors where the winner points in a direction and the loser must look in a different direction
1. winner-takes-all (system); taking everything (esp. winnings)
ただい
お立ち台
1. Balcony of Appearances; balcony where the imperial family appears before the public
2. (sports) interview platform; winner's platform; rostrumColloquial
3. dancing platform (in a disco)Slang