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GRASP
Wikipedia definition
1. GRASP (object-oriented design)General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, consists of guidelines for assigning responsibility to classes and objects in object-oriented design. The different patterns and principles used in GRASP are: Controller, Creator, Indirection, Information Expert, High Cohesion, Low Coupling, Polymorphism, Protected Variations, and Pure Fabrication.
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