Command パターン
1. Command patternIn object-oriented programming, the command pattern is a design pattern in which an object is used to represent and encapsulate all the information needed to call a method at a later time. This information includes the method name, the object that owns the method and values for the method parameters. Three terms always associated with the command pattern are client, invoker and receiver.
Read “Command pattern” on English Wikipedia
Read “Command パターン” on Japanese Wikipedia
Read “Command pattern” on DBpedia
Read “Command pattern” on English Wikipedia
Read “Command パターン” on Japanese Wikipedia
Read “Command pattern” on DBpedia
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