Flyweight パターン
1. Flyweight patternIn computer programming, flyweight is a software design pattern. A flyweight is an object that minimizes memory use by sharing as much data as possible with other similar objects; it is a way to use objects in large numbers when a simple repeated representation would use an unacceptable amount of memory. Often some parts of the object state can be shared, and it is common practice to hold them in external data structures and pass them to the flyweight objects temporarily when they are used.
Read “Flyweight pattern” on English Wikipedia
Read “Flyweight パターン” on Japanese Wikipedia
Read “Flyweight pattern” on DBpedia
Read “Flyweight pattern” on English Wikipedia
Read “Flyweight パターン” on Japanese Wikipedia
Read “Flyweight pattern” on DBpedia
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