Adapter パターン
1. Adapter patternIn computer programming, the adapter pattern (often referred to as the wrapper pattern or simply a wrapper) is a design pattern that translates one interface for a class into a compatible interface. An adapter allows classes to work together that normally could not because of incompatible interfaces, by providing its interface to clients while using the original interface.
Read “Adapter pattern” on English Wikipedia
Read “Adapter パターン” on Japanese Wikipedia
Read “Adapter pattern” on DBpedia
Read “Adapter pattern” on English Wikipedia
Read “Adapter パターン” on Japanese Wikipedia
Read “Adapter pattern” on DBpedia
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