アンチパターン
1. Anti-patternIn software engineering, an anti-pattern (or antipattern) is a pattern that may be commonly used but is ineffective and/or counterproductive in practice. The term was coined in 1995 by Andrew Koenig, inspired by Gang of Four's book Design Patterns, which developed the concept of design patterns in the software field.
Read “Anti-pattern” on English Wikipedia
Read “アンチパターン” on Japanese Wikipedia
Read “Anti-pattern” on DBpedia
Read “Anti-pattern” on English Wikipedia
Read “アンチパターン” on Japanese Wikipedia
Read “Anti-pattern” on DBpedia
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