グーローシェーディング
1. Gouraud shadingComputing
2. Gouraud shadingGouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle surfaces by computing the lighting at the corners of each triangle and linearly interpolating the resulting colours for each pixel covered by the triangle. Gouraud first published the technique in 1971.
Read “Gouraud shading” on English Wikipedia
Read “グーローシェーディング” on Japanese Wikipedia
Read “Gouraud shading” on DBpedia
Read “Gouraud shading” on English Wikipedia
Read “グーローシェーディング” on Japanese Wikipedia
Read “Gouraud shading” on DBpedia
グーロー・シェーディング
Discussions
Log in to talk about this word.